![]() They are not required to progress the main story, as they mainly provide flavour text, though some may reveal important information or trigger additional tasks. Passive checks, or passives, appear regularly during dialogue without having to roll the dice and affect whether or not certain dialogue options appear. The exceptions to this are rolling a critical failure (double ones), which will automatically fail, or rolling a critical success (double sixes), which will automatically succeed. If the total is equal to or higher than the required number, the check will pass. The formula used to calculate the total is. Active checks are affected by modifiers received from buying dice from the Novelty Dicemaker, clothing, drugs, active thoughts, and previous choices. Unlike passive checks, the number of skill points invested into the relevant skill does not affect whether the dialogue option is available instead, it affects how high the likelihood of passing the check is. Certain white checks, typically more difficult ones, may have unique dialogue for multiple failures. White checks may be retried after certain requirements are met, or if a skill point is spent on the relevant stat as such, success or failure will have no impact on the story.It is not always a bad thing to fail a red check, even if it may seem to be at first. Red checks cannot be retried, and success or failure will impact the story. ![]() There are two main types of skill checks, both affected by the number of skill points invested in the relevant skill.Īctive checks require dice rolls to proceed and come in two variations: red checks and white checks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |